Saturday, September 11, 2010

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Training Creative: What It Takes To Train Generation NOW

ScienceDaily    - Human development scientists and computer game developers designed a video game that teaches kids how to resolve conflicts peacefully amongst themselves. Inanimate objects, such as pencils and erasers, come to life to lead players through a series of common scenarios in which arguments are about to occur. The player is prompted for the non-violent solution and is rewarded for choosing correctly.

Human Development Scientists And Computer Game Developers Design Video Game That Teaches Conflict Resolution To Kids

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NOSTALGIA - Vivid: Jon Hamm playing Don Draper of MAD MAN Kodak Carousel Slide Projector

"My first job. I was in house at a fur company. This old pro copywriter, Greek, named Teddy. Teddy told me the most important idea in advertising is "new". It creates an itch. You simply put your product in there as a kind of calamine lotion. He also talked about a deeper bond with the product; nostalgia. It's delicate, but potent. Teddy told me that in Greek, nostalgia literally means the pain from an old wound. It's a twinge in your heart, far more powerful than memory alone. This device isn't a space ship. It's a time machine. It goes backwards and forwards. It takes us to a place where we ache to go again. It's not called The Wheel", it's called "The Carousel". It lets us travel the way a child travels; around and around and back home again to a place where we know we are loved."

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A Psychologist with one simple goal of making the concepts of psychology accessible. She has written a comprehensive book titled Psychological Précipice which discuses qualities such as growth, change, intimacy, happiness, and even regret.